Archive for July 21st, 2006

Football Tournament

Posted on July 21st, 2006

I am playing in a football tournament tomorrow in Morgan Hill. We have three 60 minute games. In the middle of the day. In the middle of the desert.

Hope it’s not hot! Forecast says “partly cloudy” so it should be fine.

Saturday

102° F | 67° F
39° C | 19° C

Sunday

103° F | 67° F
39° C | 19° C

Monday

100° F | 66° F
38° C | 19° C

Tuesday

93° F | 66° F
34° C | 19° C

Wednesday

92° F | 65° F
33° C | 18° C

If we do well tomorrow we get to play two more games on Saturday.

Almanac more Average (KSJC) Record (KSJC)
High Temperature 82 °F / 27 °C 96 °F / 35 °C (1954)
Low Temperature 56 °F / 13 °C 52 °F / 11 °C (1968)
Average Temperature - -

What’s for Breakfast

Posted on July 21st, 2006

Scott Adams is a metaphor

At some point, probably about 32 seconds into my commute, it dawned on me that I had inadvertently become a metaphor for life in general. Life is half delicious yogurt, half crap, and your job is to keep the plastic spoon in the yogurt.

What’s the deal with behavioral conditioning ?

Posted on July 21st, 2006

I attended the PARC Open Forum today and heard Nick Yee share some fascinating insights about MMORPGS. Nick gave the presentation that I expected Raph Koster to give - also at PARC - a couple of months ago and he seemed to be really enjoying himself throughout. I know I was.

The talk covered enough topics to keep me blogging for weeks - and his own web site has heaps of good stuff - but there was one thing I wanted to ask before it slipped my mind.

Nick gave a fly-by overview of behavioral conditioning (The Skinner Box and all that) and made a comparison between the kill-the-monster-gain-a-level reward structure of most recent MMOs and the pass-a-test-get-a-certificate education system.

He suggested that the entire education system is centered around this behaviorist model of reward and punishment and that the Real World is not like that. For a lot of people, life after school is unsatisfying because they have been trained to expect continuous feedback and constant rewards for effort but they don’t exist in the 9-5 of shelf-stacking (or lawyering or doctoring). For these people, MMOs are comforting because they provide exactly that kind of feedback. (He also made it clear that people play MMOs for LOTS of different reasons).

My question to Nick is - was the education system designed for a population that thrives on continuous feedback and rewards or do we expect such feedback and rewards because the education system conditioned us to do so?

Just asking.